Well, after a pretty lengthy hiatus, I'm back!
There's been a lot of other stuff going on as well, but the short story is that my day job has been taking up far too much of my time recently to get on with any ObSkewer work. But with the GameMaker: Marketplace now open for business I'm able to get working on releasing some tools and products in order to fund the development of the bigger games and apps. Look out for them real soon!
We'll be starting off with:
An IAP toolkit which massively simplifies the integration of IAP purchases and purchase-handling inside your own game. You simply add your IAP names into a text file, and this file is read on start-up and correctly processed for you. The framework also establishes whether products were already purchased, unlocks contents/restores them for you, and saves and loads the details securely each time. More here.
A simple method to make pause screens and suspend gameplay which works best for the application_surface drawing method found in GameMaker: Studio 1.3+. Shows a "clean" background-only look, plus a "gameplay snapshot" look - both of them without leaving the current game room (or "level", if you're not a GameMaker user). More here.
A Spritz-style speed-reader app framework. Can be used straight away as a speed reader if you just want the app, or you can customise and expand the code to make your own app quickly and easily, as the groundwork has been done for you. More here.
CVsC is unfortunately shelved at the moment, but is in a reasonable state within Unity that I can pick it up again in the not-too-distant future - and I will. Hopefully, this is the start of a new and more productive phase for the company, and I'm excited to get it under way!